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How is the sound of FA changed?



In FighterAce, all of the sound used in the game can be changed to my favorite sound. The sound of default is not a good sound at all. (Though there is a sound that you may use of course as it is. ) The taste of the game changes so that it is not possible to return it to the origin any longer if it plays because of the sound that entered my nature. The war record might change, too. <----- This is a real story like the lie...Shooting comes to be hit, and comes to fly easily. (It is a thing ..that a sense point is so large... )
How is the sound of FA changed?....It explains.


1:Let's first download the sound of default, and copy it onto a prescribed place.

http://wikipedia.ketsujin.com/index.php/Fighter_Ace_%C2%AE_Audio_Skins is opened,"Original All-round Sounds"is clicked.
Let's preserve
"OriginalDefault.zip"in an arbitrary place.



When OriginalDefault.zip is defrosted, it becomes a folder of "SOUNDS".
This
"SOUNDS" folder is copied onto the right under of the folder of FighterAce.

First of all, it the preparation completes it by this.

2:Let's hear the sound of default.

When the SOUNDS folder is made right under the folder of FighterAce, it comes to use the sound in the folder in the game.It is a sound of so-called default the state as it is it. Finally, let's confirm ahead of that though it changes to the sound that entered my nature what what file is sound.
" .wav" files it the sound.".snd" is a configuration file of the sound.
The media player can reproduce .wav


Has what sound what file is file been understood? All..understand..provide..for instance.
 BombDrop.wav/Dropping sound of Bomb. Breath.wav/breath Haahaahaa.... CannLarg.wav/Machine guns that are larger than 31mm
  CannMed.wav/30mm machine gun. CannSmal.wav/20mm machine gun. GunMed.wav/12.7mm machine gun. Gun.wav/7.7mm machine gun.
  EnAStart.wav/aircooled engine start. EnARun.wav/aircooled engine flight sound. EnWStart.wav/liquid cooled engine start.
  EnWRun.wav/liquid cooled engine flight sound.

  
  
# En=エengine sound  - after En is A =air cooling.  - after En is W=liquid cooling J=jet R=rocket Start=start sound.
     Run=flight sound. Fast=doesn't use it. Stop=engine stop.

  
 EngWind.wav/gliding sound. Flaps.wav/lap in and out. Gears.wav/Gears in and out.
  HCanElev.wav/Sound that machine gun hits going up and down rudder. HGunWing.wav/Sound that machine gun hits wing.
  TankMove.wav/Running sound of tank.

Is it such feeling?

The file of ".snd" is a file that sets how to sound the sound in the game.

3:Let's change to the liked sound.

#Let's find the liked sound. There is a person who is making the sound of FighterAce ..how many people it...  (There is a link also in this homepage. )Let's find the liked sound from among that.Or, is it also good to make the sound source for   myself looking for?Anyway,   let's obtain the file.

#The file of the sound that is scheduled to be changed backups it without fail.
The sound heard with the file and the sound that hears in the game might be different(Especially, engine sound) You should always book the backup before changing the sound.


#Let's copy the file of the liked sound, and overwrite in the SOUNDS folder.


#Let's start FighterAce.The sound adjusts when the game starts when the file of the sound is changed.


Please try variously and do.The atmosphere of the game changes surely.



Please contribute an impression or an opinion to BBS.
(Automatic translation.)

When the form of BBS has collapsed


"The engine sound for FighterAce" published in this homepage can be freely used.
However, please contact GIRERA_IOM (jirera92jp@yahoo.co.jp) when using it for contents opened to the public outside.

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